> Forest of True Sight > Questions & Answers Reload this Page Do you get more damage if you get hit from behind?
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Old Aug 05, 2006, 02:10 PM // 14:10   #1
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Default Do you get more damage if you get hit from behind?

Well do you? I heard that the cahnce that you get hit on the head is higher if your char is smaller than the enemy...
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Old Aug 05, 2006, 02:19 PM // 14:19   #2
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You can find the chances of being hit here. Character size has nothing to do with it, if so everyone would make the biggest possible characters.
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Old Aug 05, 2006, 02:23 PM // 14:23   #3
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1) Yes, shield only protects the front of your character, so you have less armor on your back (meaning you take more damage).

2) If you're running from a warrior and he hits you in the back, he gets an automatic critical hit, meaning you take more damage.

3) The "bounding boxes" which the game uses to assess hit are independent of your avatars size, ie it doesn't matter how big or small your avatar is, from a to-hit point of view. However, people tend to make warriors big and monks small in the belief that big warriors block better, and small monks are more easily overlooked by the enemy - this is, however, merely a popular belief.
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Old Aug 05, 2006, 04:59 PM // 16:59   #4
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Rangers that are physically higher than their target hit harder (i think) and have more range. The opposite is also true.
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Old Aug 05, 2006, 05:09 PM // 17:09   #5
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Quote:
Originally Posted by Numa Pompilius
1) Yes, shield only protects the front of your character, so you have less armor on your back (meaning you take more damage).
That is incorrect, shields apply their bonus globally. Equipping a shield will give you a universal increase in AL.
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Old Aug 05, 2006, 05:39 PM // 17:39   #6
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Yea, that old "Shield only works in front" thing was proved false months ago I beleive.
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Old Aug 05, 2006, 07:33 PM // 19:33   #7
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I stand corrected.
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Old Aug 05, 2006, 07:43 PM // 19:43   #8
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Quote:
Originally Posted by Sereng Amaranth
Rangers that are physically higher than their target hit harder (i think) and have more range. The opposite is also true.
I think the range/damage increase only applies if you're standing on higher ground, not from where the arrow leaves the bow.
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Old Aug 05, 2006, 07:59 PM // 19:59   #9
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Yeah it probably works like that indeed.

Bowman is standing on vertical axis 5
Target is standing on va 1

Because the 4 point difference, the bowman gets a longer range and probably a higher chance to score a headshot. (not tested by me)

Headshots in general do more damage because not many people use heavy defense in there.


If anyone feels like testing any of this stuff, IGN Don Zardeone
With the elite weekend I'm bored 24/7 anyway
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Old Aug 05, 2006, 09:53 PM // 21:53   #10
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GW isn't Final Fantasy Tactics or Ogre Battle
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Old Aug 06, 2006, 01:21 AM // 01:21   #11
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Quote:
Originally Posted by Numa Pompilius
2) If you're running from a warrior and he hits you in the back, he gets an automatic critical hit, meaning you take more damage.
i read somewhere this is based on "Attack's of Oppurtinity" such attacks feature in Neverwinter Nights, you run, they get a free attack on you (although certain Feats deny these later)

i did read a guide that the shield does only protect the front, its realistic to be honest.
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Old Aug 06, 2006, 03:50 AM // 03:50   #12
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To everyone saying that Shields only apply when you get in the front, you are wrong. About 2 minutes of testing can prove you're wrong, go try it, and then stop spreading misinformation.

If you get hit on the back, the Armor from your Shield still applies. Same if you get hit on the side. Same if you get anywhere.
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Old Aug 06, 2006, 04:05 AM // 04:05   #13
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I've noticed my Sin seems to get crits whenever I hit a kiting monk at all, so...
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Old Aug 06, 2006, 09:49 AM // 09:49   #14
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its still more efficent to kite...im not sure on this but i belive your chances for critical improve if they are moving...not sure about automatic...and rangers do more damage with elevation...if only ranger spike could stand at the top of the roof on warriors isle...muahahhaa
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Old Aug 06, 2006, 03:55 PM // 15:55   #15
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I tested a few things in scrimmage:

Shield's armor is global: True
Damage type projectile spells (non armor-ignoring, non life stealing) always hit chest: False
For example Meteor spell always hit your head: False
For example Lava Font always hit your foots: False
Damage type spells (non armor-ignoring, non life stealing) which say "suffer, take" instead "strike, hits" always hit chest: False

I should had done that earlier or read them from somewhere. It seems every armor part will be included to hit roll when you do damage which has damage type no matter what direction the projectile comes. However, I didn't remembered to test if for example Flare does more damage at high ground.

Last edited by Zakarr; Aug 06, 2006 at 03:59 PM // 15:59..
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Old Aug 07, 2006, 04:23 AM // 04:23   #16
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Quote:
Originally Posted by mylite
its still more efficent to kite...im not sure on this but i belive your chances for critical improve if they are moving...not sure about automatic...and rangers do more damage with elevation...if only ranger spike could stand at the top of the roof on warriors isle...muahahhaa
Yes, it's still better to kite.

Yes, projectile attacks do more damage when the target is at a lower elevation.

As for the rest, if you're not sure, it's best to say nothing. I've seen absolutly no evidence, or even heard anything to support the chance to get a Critical hit to improve on a moving foe, aside from the auto-crits that have already been mentioned. You can test auto-crits yourself in Guild Scrimmage. Try it.

Quote:
Originally Posted by Zakarr
I should had done that earlier or read them from somewhere. It seems every armor part will be included to hit roll when you do damage which has damage type no matter what direction the projectile comes. However, I didn't remembered to test if for example Flare does more damage at high ground.
Flare damage has nothing to do with elevation. It's a spell, not a projectile attack. You can again test this yourself pretty easy, you can even do it at Isle of the Nameless against barrels.
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Old Aug 07, 2006, 06:58 AM // 06:58   #17
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Quote:
Originally Posted by mylite
its still more efficent to kite...im not sure on this but i belive your chances for critical improve if they are moving...not sure about automatic...
Autocrits only proc against "fleeing" opponents. If you move at a slight angle there is no change in crit chance.
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Old Aug 07, 2006, 09:24 AM // 09:24   #18
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Quote:
Originally Posted by Tyggen
I think the range/damage increase only applies if you're standing on higher ground, not from where the arrow leaves the bow.
The same applies in reverse too. If you are attacking uphill (from a lower elevation than your target), your arrows will have a shorter range and deal less damage.

If you play a ranger it is always best to find higher ground than your target if you can, as this has a significant effect on your damage, range, and chances of critical hits.
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Old Aug 07, 2006, 09:28 AM // 09:28   #19
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Quote:
Originally Posted by shadow39365
i read somewhere this is based on "Attack's of Oppurtinity" such attacks feature in Neverwinter Nights, you run, they get a free attack on you (although certain Feats deny these later)

i did read a guide that the shield does only protect the front, its realistic to be honest.
I seriously doubt anything in the GW game engine is even remotely inspired by the D&D rules (that's what NWN is).
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Old Aug 07, 2006, 12:06 PM // 12:06   #20
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And THAT is something to be infinitely thankful for. The day GW gets double-headed dual-wielding axes is the day to dump GW.
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