Aug 05, 2006, 02:10 PM // 14:10 | #1 |
Lion's Arch Merchant
Join Date: Mar 2006
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Do you get more damage if you get hit from behind?
Well do you? I heard that the cahnce that you get hit on the head is higher if your char is smaller than the enemy...
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Aug 05, 2006, 02:23 PM // 14:23 | #3 |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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1) Yes, shield only protects the front of your character, so you have less armor on your back (meaning you take more damage).
2) If you're running from a warrior and he hits you in the back, he gets an automatic critical hit, meaning you take more damage. 3) The "bounding boxes" which the game uses to assess hit are independent of your avatars size, ie it doesn't matter how big or small your avatar is, from a to-hit point of view. However, people tend to make warriors big and monks small in the belief that big warriors block better, and small monks are more easily overlooked by the enemy - this is, however, merely a popular belief. |
Aug 05, 2006, 04:59 PM // 16:59 | #4 |
Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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Rangers that are physically higher than their target hit harder (i think) and have more range. The opposite is also true.
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Aug 05, 2006, 05:09 PM // 17:09 | #5 | |
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Aug 05, 2006, 05:39 PM // 17:39 | #6 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Yea, that old "Shield only works in front" thing was proved false months ago I beleive.
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Aug 05, 2006, 07:33 PM // 19:33 | #7 |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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I stand corrected.
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Aug 05, 2006, 07:43 PM // 19:43 | #8 | |
Krytan Explorer
Join Date: Jul 2006
Profession: Mo/Me
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Aug 05, 2006, 07:59 PM // 19:59 | #9 |
Wilds Pathfinder
Join Date: Oct 2005
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Yeah it probably works like that indeed.
Bowman is standing on vertical axis 5 Target is standing on va 1 Because the 4 point difference, the bowman gets a longer range and probably a higher chance to score a headshot. (not tested by me) Headshots in general do more damage because not many people use heavy defense in there. If anyone feels like testing any of this stuff, IGN Don Zardeone With the elite weekend I'm bored 24/7 anyway |
Aug 05, 2006, 09:53 PM // 21:53 | #10 |
Frost Gate Guardian
Join Date: Apr 2006
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GW isn't Final Fantasy Tactics or Ogre Battle
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Aug 06, 2006, 01:21 AM // 01:21 | #11 | |
Lion's Arch Merchant
Join Date: Nov 2005
Location: England
Guild: Angels Symphonys [AnSy]
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i did read a guide that the shield does only protect the front, its realistic to be honest. |
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Aug 06, 2006, 03:50 AM // 03:50 | #12 |
Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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To everyone saying that Shields only apply when you get in the front, you are wrong. About 2 minutes of testing can prove you're wrong, go try it, and then stop spreading misinformation.
If you get hit on the back, the Armor from your Shield still applies. Same if you get hit on the side. Same if you get anywhere. |
Aug 06, 2006, 04:05 AM // 04:05 | #13 |
Ascalonian Squire
Join Date: Apr 2006
Guild: Durance of Fate
Profession: N/Mo
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I've noticed my Sin seems to get crits whenever I hit a kiting monk at all, so...
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Aug 06, 2006, 09:49 AM // 09:49 | #14 |
Frost Gate Guardian
Join Date: Apr 2006
Location: Minnesota
Guild: Huggles For Everybody [HuG]
Profession: Mo/Me
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its still more efficent to kite...im not sure on this but i belive your chances for critical improve if they are moving...not sure about automatic...and rangers do more damage with elevation...if only ranger spike could stand at the top of the roof on warriors isle...muahahhaa
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Aug 06, 2006, 03:55 PM // 15:55 | #15 |
Jungle Guide
Join Date: May 2005
Location: Finland
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I tested a few things in scrimmage:
Shield's armor is global: True Damage type projectile spells (non armor-ignoring, non life stealing) always hit chest: False For example Meteor spell always hit your head: False For example Lava Font always hit your foots: False Damage type spells (non armor-ignoring, non life stealing) which say "suffer, take" instead "strike, hits" always hit chest: False I should had done that earlier or read them from somewhere. It seems every armor part will be included to hit roll when you do damage which has damage type no matter what direction the projectile comes. However, I didn't remembered to test if for example Flare does more damage at high ground. Last edited by Zakarr; Aug 06, 2006 at 03:59 PM // 15:59.. |
Aug 07, 2006, 04:23 AM // 04:23 | #16 | ||
Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Yes, projectile attacks do more damage when the target is at a lower elevation. As for the rest, if you're not sure, it's best to say nothing. I've seen absolutly no evidence, or even heard anything to support the chance to get a Critical hit to improve on a moving foe, aside from the auto-crits that have already been mentioned. You can test auto-crits yourself in Guild Scrimmage. Try it. Quote:
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Aug 07, 2006, 06:58 AM // 06:58 | #17 | |
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Aug 07, 2006, 09:24 AM // 09:24 | #18 | |
Wilds Pathfinder
Join Date: Apr 2006
Location: London
Guild: Better Than Life (BTL)
Profession: R/
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If you play a ranger it is always best to find higher ground than your target if you can, as this has a significant effect on your damage, range, and chances of critical hits. |
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Aug 07, 2006, 09:28 AM // 09:28 | #19 | |
Forge Runner
Join Date: Jul 2006
Location: Denmark
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Aug 07, 2006, 12:06 PM // 12:06 | #20 |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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And THAT is something to be infinitely thankful for. The day GW gets double-headed dual-wielding axes is the day to dump GW.
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